Wednesday 25 April 2007

GamePro do a list of 52 of the most Important games ever... manages to ignore Sega and misses the mark by miles..

Starting here and baring in mind this is supposed to be a list of the most important games of all time this list manages to miss the mark by miles. Holy fuck someone hates Sega/loves Sony over at GamePro (maybe they gave them a batch of the PS3s they have lying around doing nothing...) so rather than creating my own list, I'm going to cover just 10 games they missed due to n00bism / stupidity / being 12 years old.



1. Sonic the Hedgehog - Sega Genesis/Master System/Game Gear
Surely this was one of the first battles of a console and caused more playground fights than any other pair in gaming history? Everyone had a favorite, whether it was the furry little Blue Hedgehog, or a fat Italian Plumber but this game started the term "console war" pitting it side by side with Nintendos mascot. If that alone doesn't justify its place on the list I don't know what the fuck will...




2. Sensible World of Soccer - Amiga/ PC / Atari ST(?)
Not a single football game on that list (damn Americans) but this is the first truly classic football game before licensing deals/EA dominance took over. Diehard fans are still creating updates for this game, it was just that good. Management decisions, glorious gameplay and difficulty, in its time this game had it all (and all the player names to boot)! This game is still one of the only great Player Manager football games available to date, 15 years later!



3. Monkey Island - - Amiga/ PC / Atari ST
LeChuck and Guybrush, Guybrush and Le Chuck... what a pair they are! Not the first point and click adventure, but it certainly led the way for Lucas Arts in terms of defining a pretty high standard of comedic script writing and a seemingly limitless number of possibilities for item combinations and actions. With 3 sequels, and numerous other classic Lucas Arts titles that follows (Day of the Tentacle and the brilliant Sam and Max are amongst my own personal favorites) this was definitely an important title for the adventure game genre.


4. Shenmue - Sega Dreamcast
Not only did this game show that a massive budget doesn't guarentee you success, nor does years of planning and script writing, it also showed what it technically possible with the Dreamcast, and within the world of video games. Hoping that the days of not being able to interact with all the objects in a game, Shenmue allowed us to play, fiddle and explore every item of the game, including drawers, cupboards and tables in random peoples houses.

I felt the western release of Shenmue was massively let down by poor (nay, terrible) voice acting which was a turn off for a lot of my friends at the time. If you could look past that, as hard as it was, what you found was a pretty engrossing adventure and quite deserved of a place in the most important video games of all time.


5. Crash Bandicoot - PSX
Crash became the "Mario" of Sonys console and his release into the Playstation catalog was much needed at the time. Crash Bandicoot became one of the first console shifters for the younger PSX audience and is responsible for many a Playstation in the kids bedroom. Whilst nowhere near as good or technically brilliant as Mario 64 on the N64, the Crash introduction as a brand name allowed for many more titles under its licence and yearly updates and versions. They even released a crappy Mario Kart clone or two, keeping all the Nintendo like fun accessible for those with the Sony console, and in terms of the market, I feel that deserves a place on the list.



6. Tomb Raider - PSX
This game became the first game to prove that sex symbols work to sell video games to teenage boys. Lara Croft instantly became the pinup of the day, with rumors circulating of "nude cheats" got the blood pumping to a certain body part that the industry hadn't seen much of before in any other form than cheap sex games. Since Lara there has been a strew of other game hotties, but lest we forget where Sex Symbols in games started to hit the mainstream.



7. Resident Evil - PSX / Sega Saturn
Fuck Resident Evil 4, this is the important Resident Evil. How dare they say that RE4 is more important than the founder of the Survival Horror genre! Where the likes of Alone in the Dark had failed, Resident Evil blasted its way onto the scene with a mixture of fear, tension and great puzzle solving like we had never seen before. RE led the way for Silent Hill, Illbleed, Dead Rising and every other survival horror title ever, showing us what in game tension should be all about.





8. Pokemon - Nintendo Gameboy

Probably the strangest omission I found seen as this is still going and has done more the burn the Nintendo brand into the mind of a generation than any other game, arguably more than even Mario. Pokemon has certainly help keep Nintendo afloat during the hard times of its previous games consoles.

You might not instantly know Pokemon is a Nintendo trademark, but I'm damned if you don't know what Pokemon is. Pokemon and its continuing reign of terror showed the industry how to market to kids and to be able to expand out of solely video games.




9
. Double Dragon - Arcade
Ahh... the signs of a misspent youth in the arcade, but Double Dragon led the way for many of the great CPS2 games and arcade titles, including Final Fight, Knights of the Round, Streets of Rage, Golden Axe, Cadillacs and Dinosaurs and many other scrolling beat 'em ups. Whips, baseball bats and scary black giants that looked like Mr T.. this game rocked hard! Double Dragon started one of my favorite genres of games, and therefore deserves homage.


10. Katamari Damacy - PS2
Now there are many other titles I could list and justify, but I feel Katamari deserves a place because it proves a point that I have been trying to make for years, and is one of the only games I can recall that does it; it proves that crazy Japanese titles can and do work in the western hemisphere.

This game is truly brilliant, truly Japanese and without its successful launch in the west, it would be unlikely we would've seen the brilliant Loco Roco or a number of other games deemed to Japanese for our differing tastes.



Well, thats my choice of 10 games that should've made it to that list in the top 50. Granted it is somewhat an opinion outside of the top ten (Madden in second can eat my ass..) but really, not a single Sega title in there showed how much GamePro suck balls...

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